"The White Rabbit beckons you to follow him, down the rabbit hole, into his world. He's a deceiver, a trickster. You won't know what is truth and what is a lie. He aims to best you. Beat you. And when he does, you die."
When a friend is found brutally murdered in her New Orleans apartment, former homicide detective Stacy Killian has reason to believe her death is related to the cultish fantasy role-playing game White Rabbit. The game is dark, violent -- and addictive.
As a former member of the Dallas police force, Stacy was exposed to more than her share of the horrors of crime. Moving to New Orleans was her attempt to pursue a quieter life. But her friend's murder plunges her back into the role that she fled -- especially after she meets Spencer Malone, the homicide detective assigned to the murder case. Stacy doubts the overconfident rookie is up to the task and vows to track down the killer herself.
Her investigation draws her into the privileged circle of White Rabbit's brilliant creator, Leo Noble, a man with many dark secrets in his past . . . a man whose life has the same frightening surreal quality of the game he invented.
As the bodies mount and the game is taken to the next level, Stacy and Spencer are forced to work together. Soon they are trapped in the terrifying world of a game gone mad where Leo Noble and all the people around him are suspect, cryptic notes foretell the next victim and no one -- no one -- is safe.
Because White Rabbit is more than a game. It's more real than life and death. And anyone can die before the final moment when the game is over . . . and the killer takes all.